AI Insights · Timothy · July 2021
Top 5 Celebrity Games Performance in Latin America Q2 2021
Discover the performance trends of the top 5 celebrity games on a unified platform in Latin America during Q2 2021, including weekly downloads, revenue, and active users.
Throughout the second quarter of 2021, the top 5 celebrity games in Latin America showed varied performance in terms of weekly downloads, revenue, and active users. The data comes from Sensor Tower, offering insights into the mobile gaming landscape.
Idle Streamer — Tuber Life by WAZZAPPS GLOBAL LIMITED had a notable presence. Weekly downloads saw a significant decline from 443K at the end of March to about 57K by the end of June. Revenue fluctuated, peaking at $303 in early April before stabilizing around $111 in late June. Active users also dropped from 677K in late March to approximately 166K by the end of the quarter.
Vlogger Go Viral: Tycoon Game from Tapps Tecnologia da Informação Ltda. maintained steady weekly downloads, starting at 47K and dipping to around 14K mid-June before rebounding to 37K by the end of the quarter. Revenue peaked at $410 in early May but settled around $258 by the end of June. Active users showed a similar trend, starting at 109K and ending at approximately 77K.
Idle Streamer! by MOONEE PUBLISHING LTD experienced a decline in weekly downloads, from 46K in late March to about 8K by the end of June. Revenue was minimal, peaking at $160 in early April and dropping to single digits by late June. Active users decreased from 65K in late March to around 14K by the end of the quarter.
Fernanfloo by RHEI Creations Corp saw steady weekly downloads, averaging around 12K throughout the quarter. Revenue remained relatively stable, hovering around $140. Active users were consistent, starting at 45K and maintaining a level of around 33K to 38K.
Lastly, BTS WORLD by Netmarble Corporation had a fluctuating but generally strong performance. Weekly downloads ranged from 8.6K to 11K, while revenue saw peaks of $3.4K in late April and $4.1K in late June. Active users remained stable, averaging around 94K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.